1. How did you start with programming, and what was the main motivation to learn it? Which language did you choose and why?

DN: As designer you need to know whether what's is your mind can become something
in reality. Or, in order to get what you want out of a computer, you need to know what it can do. Personally; the frustration became fascination.

2. In your opinion is it necessary to become a programmer if the concept of the project requires writing a programme? What are your experiences?

It is important to KNOW what the current programmes CAN do, and by experimenting
it's shown that this is a lot more then the manual explains…

3. How do you see yourself, more a designer or programmer? As a designer, do you feel some restrictions/limits of software you are using and can you give me some examples?

So, first if the 'design problem' can be solved by existing software, or by rebuilding existing software, this saves a lot of time and money. But if this is not possible, then the software has to come from a third party, specially written for its purpose.

4. Self-made programs seem to bring a 'game' aspect to graphic design life? How did you use programming knowledge in both 'for fun' and commissioned projects? Are your projects published on the internet? If so, where? (URL)

Sometimes, while programming for commissions i discover things that have
nothing to do with that specific project. Usually, at that i stop working for
the project and continue freaking with the new 'toy'…

5. What about the computer aesthetics? Do you attempt to reconcile the contrast between the natural and technological looks of your results? How?

I want the machine to do the work for me. So that's how it looks.

6. Are you attracted to exploit the programming in order to help the computer become more 'human' or 'emotional' (to simulate our 5 senses)? What are your results?

I thought about this a lot. Actually, the question was the base from my own graduation project (called 'Humanizing the unhuman". I didn't stop at the five senses, but tried to go further with 'senses' that I called 'Fuzzy Perception' (imagination, communication, awareness etc.). After researching the human and machine perception, the Theory of automata, Artificial Intelligence up to the Human-machine relationship (with psychophysical methods) one of the key questions came from the possibility theory, which in the case of media is a ‘brain’ process. To make a very long story short; Computers can act as ultimate obedience, or as a dynamical system. The first is what you want, because the computer does what you want it to do. But it gives the same output to everyone who does the same. Pretty unhuman. The second makes the computers output unpredictable (press a and you get b) but that comes much closer to how humans interact. The impact of technology on our culture is no longer a matter of chance but an issue of choice. This culture is for a big part a result of the technologies we choose to implement. We are at a point where the available technologies now present infinite possibilities. The question is no longer 'What can we do'? but 'What do we want'?
End conclusion: stimulate, not simulate.
And then: Humanize, that electronic love affair.

7. Can everyone learn how to create a programme? python.org gives the programming language and manuals for free for anyone interested…

Yes, its easy. But the learning is boring, it gets fun ones you know how to do it.

8. Will you be developing your programming knowledge in your future practice? Do you have any plans in relation to the 'D + P' issues?

People like me become super important and earn loads of money. Then, ill buy Slovakia and make it a cosy holiday island.

Oh, gezellig. Doe maar!